This is a project done by me and two friends. The idea behind it was to create a environment inspired by a mix of Overwatch and Valorant (But without mimicking their style) in order to sharpen our production skills and to improve the communication between Concept Art and Environment Art or VFX (You can see the modularity of the environment and how the materials were used as an example of time management). It was done in the hours after work and we wanted to end it ultil the end of June, so it wasn't my intention (Concept Artist) to aim for a unique style or design.
The project started in the bluesky phase at 03/09/24 and was finished at 06/24/24 and was built in Unreal Engine 5. Every single thing here was done by us.
Btw, as we're bad at creating names, Desert Box is a "joke" with Sandbox 😅.
.
Concept Art, Direction and Lighting Art: Me
.
Environment Art and 3D Modelling: https://www.artstation.com/gabrielabner
.
VFX, Shaders and Animation: https://www.artstation.com/brn6
Player View Pt1
Player View Pt2