For the last Year and a half I had the oportunity to work for Trialforge Studio at their game called Deathbound.
It's an indie souls like game, and the production of it was at a very fast pace, so I had a chance to test my speed of problem solving and design skills.
This was a arena designed for its DLC called Accepted by Death.
My contribution was in the whole process of design, from the early explorations and discussions to the final concept art + The lighting art was also done by me (The game runs in UE4. It's all real time lighting).
Team who worked on this level:
Environment and 3D Art:
https://www.artstation.com/gabrielabner
https://www.artstation.com/yurimota
https://www.artstation.com/natane
https://www.artstation.com/brunagrinkraut
VFX and Tech Art:
https://www.artstation.com/brn6